HouseCall curriculum

First stone to Skip’s School

A learning path for new curlers, improving teams and the people who teach them.

Stages are learning goals, not fixed weeks. Revisit, split or combine them according to the learner, ice access and instructor judgement.

Start at the stage that fits you. Knowledge checks help you review; your club instructor assesses safe on-ice readiness. This is not an instructor certification.

Download the 24-page instructor workbook (PDF)

Knowledge checks: 0 of 8 stages reviewed in this visit.

Answers stay in this page during this visit. No account is needed.

Stage 1 of 8

Follow the game

Recognize the target, the score and the jobs on a four-player team.

Before you start: None. This stage can be completed off ice.

  • Identify the house, button, end and hammer in plain language.
  • Count a clear completed end and distinguish the skip’s job from throwing order.

Tabletop scoring and role rotation

Use the Scoring Playground or paper counters. Each learner explains one completed end and takes a turn naming the next player’s job. No ice is required.

Instructor observes: Correctly count two clear example ends; identify who manages the house when the skip delivers. If unsure, repeat with fewer stones.

Teaching note: Start with the nearest eligible stone rather than the ring colours. Do not infer role from who throws last.

Printable resources for this stage
Connect this lesson to a real game

Pause an authentic four-player end after its final stone. Identify the score and hammer using the broadcast display; name only roles actually visible.

Use an official recording you can play. Confirm the end, score, hammer and historical rules before drawing conclusions. Do not invent a stone layout from a written report.

Check your understanding

At the end of an end, two red stones are closer to the button than the nearest yellow stone. All three stones are in the house. What is the score for that end?

Read the answer and explanation

Red scores two. Only the nearer stones from one team count. The yellow stone sets the comparison distance; the rings do not carry different point values.

Review the lesson
The skip delivers a stone. In standard four-player curling, who normally takes charge of the house for that shot?

Read the answer and explanation

The vice-skip. The vice-skip takes charge when the skip delivers. The skip’s leadership role and the team’s declared throwing order are separate ideas.

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Stage 2 of 8

Start safely

Prepare for a supervised first session and make a controlled attempt toward a named target.

Before you start: Stage 1 knowledge is helpful. Any on-ice work requires club instruction, suitable equipment and a safety briefing.

  • Follow the instructor’s equipment, waiting-area, stop-signal and reset procedures.
  • Choose an achievable delivery target and describe the result without changing the goal afterwards.

2B Your first delivery

Make one supervised delivery attempt to an agreed broad target.

Use the club’s taught slide or delivery-stick method. Name or point to the target, wait for a clear lane and the instructor’s signal, make one attempt, then describe what happened.

A first session in 75 minutes

Reuse the existing Club Lesson Plans, especially preparation on page 1 and the adaptable 75-minute session on page 2. Keep the safety briefing, supervised movement and exit even when shortening the session. There are no first-session takeouts.

Instructor observes: The club instructor observes equipment checks, the agreed route, waiting position and response to the stop signal, then authorizes the participant’s next activity. The learner names a target and describes one controlled attempt.

Teaching note: Offer seated, observer, caller, delivery-stick or off-ice participation as appropriate. The learner’s agreed goal matters more than a standard body position or pace. Do not use a website score to decide physical readiness.

Printable resources for this stage
Connect this lesson to a real game

Watch a clear delivery and identify the intended target and team roles. Broadcast footage cannot demonstrate that a beginner is safe to deliver; keep practical instruction with the club.

Use an official recording you can play. Confirm the end, score, hammer and historical rules before drawing conclusions. Do not invent a stone layout from a written report.

Check your understanding

Your practice stone has stopped, but another stone is still moving in the active lane. What should a beginner do before resetting?

Read the answer and explanation

Stay in the agreed waiting area until all stones stop and the instructor signals the reset. Resetting belongs to the supervised traffic plan. Keep people out of moving-stone routes and follow the club’s stop and reset procedure.

Review the lesson
Before a first delivery attempt, what makes the task clear and useful?

Read the answer and explanation

Agree a broad target, check the lane with the instructor and judge the finish against that same target. A named, achievable target lets the learner and instructor compare intention with outcome. Distance, equipment and delivery method can be adapted by the club instructor.

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Stage 3 of 8

Line, weight and shots

Notice where a stone travels, where it stops and what job it is meant to do.

Before you start: Stages 1–2; instructor approval for each physical activity.

  • Record line and stopping distance separately.
  • Choose a draw or guard goal, and recognize a takeout without rushing into contact drills.

3A Find the line and the stopping zone

Distinguish a stone’s path from its finishing depth.

Run the existing wide-doorway and stopping-zone stations. Record four attempts using left/in/right and short/in/long. Repeat with a broad, fixed target before increasing difficulty.

3B Give a stone a job

Explain the purpose of a draw, guard and takeout.

Compare the authored Shot Simulator examples. Place a guard in the Guard Playground and name one route it makes harder and one route still open. Takeouts remain a coached extension for ready players.

Four attempts with the same target

Use practice stations 1, 2 and 4. Keep line and depth records separate; invite one instructor-taught adjustment. Generate a line/delivery or draws/weight plan for a repeat visit.

Instructor observes: Complete four honestly recorded attempts, distinguish line from stopping depth, and explain whether a draw or guard achieved its stated goal. An arbitrary shooting percentage is not a readiness standard.

Teaching note: Observer and caller roles preserve the same learning goal. The simulator’s route is an illustration, not a prediction of real stone physics.

Printable resources for this stage
Connect this lesson to a real game

Choose a shot with the intended target known from a clear call or broadcaster explanation. Record apparent line and final position separately; mark the target unknown if the footage does not establish it.

Use an official recording you can play. Confirm the end, score, hammer and historical rules before drawing conclusions. Do not invent a stone layout from a written report.

Check your understanding

A stone passes through your agreed doorway but stops beyond the chosen zone. How should you record it?

Read the answer and explanation

Line: in the doorway. Weight: long. Passing through a line target and stopping at the intended depth are different observations. Recording both makes the next adjustment more useful.

Review the lesson
A guard stops outside the house in front of another stone. What can make it useful?

Read the answer and explanation

It can make an approach harder even though it cannot score from that position. A guard can protect a route or a stone. Its value depends on the whole position; neither a diagram nor a guard guarantees protection.

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Stage 4 of 8

Sweep and communicate

Keep useful weight and line information flowing while following safe, coached sweeping practice.

Before you start: Stages 1–3; safe movement and sweeping readiness assessed by the club instructor.

  • Agree who calls line, who reports weight and how each person acknowledges a call.
  • Use timing as a clue while updating estimates from the moving stone.

4A One clear call, one clear response

Rehearse a shared sweeping vocabulary and clear responsibilities.

Begin stationary, practise start/stop calls, then add slow movement only when approved. Before a delivery, agree the target and who provides each type of information.

4B Watch the stone, use the clock

Treat split times and weight numbers as contextual estimates.

Read the stopwatch guide. In a supervised calibration drill, record the timing reference, lane, intended target and actual finish; update the estimate aloud as the stone travels.

Call, respond and update

Reuse beginner station 3, then Practice Planner’s Sweeping & team calls focus. Rotate caller, sweeper and observer after safe stops. The observer records the initial call, any update and the finish.

Instructor observes: Complete three rehearsed exchanges with a clear call, acknowledgement and updated weight report; maintain the instructor’s safe spacing. Explain one reason equal times need not produce equal finishes.

Teaching note: Do not teach a universal sweeper-side or brush-angle rule. Advanced direction-changing techniques require coached legal technique and evidence from comparable conditions. The eight-challenge lab and six advanced decision scenarios are extensions.

Printable resources for this stage
Connect this lesson to a real game

Use a real shot with audible calls. Transcribe one actual call, identify whether it concerns line or weight, and note an update. If speech or target is unclear, record unknown rather than inventing it.

Use an official recording you can play. Confirm the end, score, hammer and historical rules before drawing conclusions. Do not invent a stone layout from a written report.

Check your understanding

What should a team agree before delivery so its sweeping calls work together?

Read the answer and explanation

Who calls line, who reports weight, and the shared words or signals for responding. Short, agreed responsibilities make the information usable. Weight reports and line decisions work together, and the team keeps reassessing.

Review the lesson
A familiar split time suggested tee-line weight, but both sweepers now judge the stone short on a different lane. What is the better response?

Read the answer and explanation

Update the weight call from the current observation and keep reassessing. A time is an early clue, not a guaranteed finish. Different delivery, stones or paths can change the outcome; one shot does not diagnose the entire sheet.

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Back to the learning stages

Stage 5 of 8

Play a fair end

Apply essential rules and etiquette while knowing when to stop guessing and ask.

Before you start: Stages 1–4 for the full pathway; rule activities can be completed off ice.

  • Recognize early protected guards and basic in/out line tests in standard four-player curling.
  • Report a touched-stone incident honestly and use the applicable rule instead of a blanket remedy.

5A Lines and protected guards

Locate the free guard zone and identify which early opposition guards are protected.

Try Is It Still In?, then compare a guard outside the house with a stone touching the house. Count deliveries across both teams, not per team. Read no-tick scope as an extension.

5B Honest calls and a shared score

Use fair reporting, agreed scoring and respectful game behaviour.

Discuss a touched moving stone, a close measure and end-of-end cleanup. Practise reporting what was seen without moving stones prematurely or inventing a rule ruling.

A short, draw-only practice end

Use session two from Club Lesson Plans. Alternate a reduced number of stones, keep draws only and explicitly label these as practice modifications. Agree the score before clearing the house; use tabletop scenarios for protected guards.

Instructor observes: Explain one protected-guard example, report a rule uncertainty without guessing, and agree a practice-end score before reset. Refer the actual ruling to the club lead or official when appropriate.

Teaching note: Baseline: World Curling rules effective 1 September 2026. Confirm the club/event rules. Mixed doubles, wheelchair and recreational stick formats may differ; use the matching format guide.

Printable resources for this stage
Connect this lesson to a real game

Choose a verified real incident only when the footage establishes the relevant facts. Record who touched what and where; do not present missing camera coverage as proof of a violation.

Use an official recording you can play. Confirm the end, score, hammer and historical rules before drawing conclusions. Do not invent a stone layout from a written report.

Check your understanding

In standard four-player curling using the five-rock rule, the fourth stone of the end is about to be delivered. May it remove an opponent’s free-guard-zone stone from play?

Read the answer and explanation

No; that opposition guard is protected from removal during the first five delivered stones in total. The protection counts the first five deliveries across both teams. The free guard zone is outside the house between the playing-end hog and tee lines.

Review the lesson
You notice a moving stone was touched. What is the sound first response?

Read the answer and explanation

Report the touch and where and by whom it happened, then apply the relevant rule with the skips or official. Honest reporting comes first. The remedy depends on the incident’s circumstances, so a blanket rule can be wrong. Follow the club or official’s procedure rather than rearranging stones on your own.

Review the lesson

Back to the learning stages

Stage 6 of 8

Build an end

Connect each shot to the scoreboard, hammer and the next reply.

Before you start: Stages 1–5; confidence reading a simple house and basic shot purposes.

  • State an end goal using score, end, hammer and stones in play.
  • Compare starting patterns and explain an opponent’s plausible reply.

6B Give the next stone a purpose

Plan one shot and one possible reply.

Step through Build an End, making a call at its three decision points before reading the explanation. Record one useful partial and one open route.

Same house, different score

Use Skip School Workbook drill 3 on page 15. Keep the house unchanged, then change the score. Each teammate gives a reason for two plausible calls and names the opponent’s likely response when one remains.

Instructor observes: For two positions, state score, end, hammer and desired result; identify one legal, realistic shot and one plausible reply. Accept different defensible calls.

Teaching note: The authored replay follows one fixed end. A choice reveals reasoning; it does not generate a different simulated future or predict real outcomes.

Printable resources for this stage
Connect this lesson to a real game

Pause a real end before an early or middle-end call. Record visible game context, propose one call and reply, then watch the actual sequence. Assess reasoning before judging execution.

Use an official recording you can play. Confirm the end, score, hammer and historical rules before drawing conclusions. Do not invent a stone layout from a written report.

Check your understanding

Before choosing a favourite shot, which set of questions best establishes the situation?

Read the answer and explanation

What is the score, what end is it, who has hammer, and what is already in play? Those facts help define what the team needs from the end. Team execution, remaining stones, time and the likely reply then refine the call.

Review the lesson
The stone layout stays the same, but your team changes from protecting a late lead to needing several points. What should you reconsider?

Read the answer and explanation

The result you need and the risk you are willing to take. A useful result depends on the scoreboard. The same physical shot can serve a different goal, and several calls may remain reasonable.

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Back to the learning stages

When a shot misses: practise Plan B and changing the end goal.

Stage 7 of 8

Skip’s School decisions

Compare realistic calls, useful misses and the outcomes your team actually needs.

Before you start: Stage 6; ability to read a house and distinguish end score from final game result.

  • Separate a full make, a useful partial and an unhelpful outcome using definitions agreed in advance.
  • Compare alternatives without treating hypothetical percentages as measured team ability.

7A Name the useful miss

Describe which imperfect outcomes still help in the specific situation.

Work through the workbook’s tied, down-one and up-one houses. Label the end score and game result separately. Use blank house sheets to sketch two realistic calls.

Compare two realistic calls

Use workbook page 10 with a selected house, then the one-shot worksheet on pages 12–13. Say the shot, turn, target, weight and useful miss before revealing the discussion notes.

Instructor observes: Complete two calls with distinct full/partial/miss descriptions, correct end and game outcomes, and one execution reason. Label any probability as hypothetical or as observed with its sample size.

Teaching note: A team can choose a sound call and execute it poorly, or choose a weak call and get a fortunate result. Evaluate the decision and the execution separately.

Printable resources for this stage
Connect this lesson to a real game

Pause a real final-stone decision with scoreboard and house clear. Write two possible calls, their useful misses and expected scoring branches before watching. Do not assign probabilities from a single highlight.

Use an official recording you can play. Confirm the end, score, hammer and historical rules before drawing conclusions. Do not invent a stone layout from a written report.

Check your understanding

In a hypothetical final-shot example, a full make wins 60% of the time and a separate useful-partial outcome wins 20% of the time. All remaining outcomes lose. What is the modelled win chance?

Read the answer and explanation

80%. The mutually exclusive winning branches add: 60% plus 20% equals 80%. These are invented teaching inputs, not a measured prediction for a player.

Review the lesson
Your team is down one before its last stone in the scheduled final end. Assume a tied game proceeds to an extra end. A draw scores one; a different successful shot scores two. What are those immediate game results?

Read the answer and explanation

One point ties the game; two points wins it. Add the points to the pre-end score. Tying and winning now are different branches; a tie still requires the extra end under the stated conditions.

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Stage 8 of 8

Lead a learning team

Run a repeatable practice, lead a clear call and decide what to improve next.

Before you start: Stages 1–7, or equivalent understanding reviewed with the instructor. On-ice leadership stays within the role the club approves.

  • Plan practice around one measurable learning goal and comparable recorded attempts.
  • Lead a short team discussion that separates observations, uncertainties and next actions.

8A Build a practice your team can use

Select appropriate drills, roles and time without skipping safety or reflection.

Choose a focus, 2/4/8 players and 30/60/90 minutes in the Practice Planner. Print the result; agree target definitions, rotate roles and record every attempt. Use the workbook’s four-week record for follow-through.

8B Call, review and choose the next step

Give a clear call, invite every teammate’s observation and select one next practice goal.

Run a table-top or instructor-approved on-ice capstone using a workbook house. A teammate repeats the shot, target, weight and useful miss. Debrief actual results and plan a realistic next session.

Team capstone and next practice

Reuse workbook drill 1 (call and repeat), drill 4 (record before judging), four-week practice record and the Team Debrief. Each participant contributes as caller, player or observer. Complete one loop: intended result, attempt or tabletop outcome, observation, next adjustment.

Instructor observes: Produce a practice plan with one observable goal, agreed attempt definitions and role rotation; give one call another teammate can repeat accurately; complete a debrief with one evidence-based next step and one uncertainty.

Teaching note: This is completion of a HouseCall learning pathway, not instructor certification, competition qualification or a declaration of on-ice competence. Experienced teams may revisit stages in response to their records.

Printable resources for this stage
Connect this lesson to a real game

Review a full real end using the same record sheet. Separate what was visibly intended, what happened and what remains uncertain. Convert one observation into a practice question, rather than copying elite technique uncritically.

Use an official recording you can play. Confirm the end, score, hammer and historical rules before drawing conclusions. Do not invent a stone layout from a written report.

Check your understanding

Your team wants to compare two draw calls. Which practice record will be most useful?

Read the answer and explanation

Agree the setup and outcome definitions first, record every attempt and note the conditions and sample size. Comparable attempts and honest records make patterns interpretable. Keep unusual outcomes and changed conditions visible instead of forcing a tidy percentage.

Review the lesson
Your team completes every online knowledge check. What does that establish?

Read the answer and explanation

The team has completed these learning checks; practical readiness still needs club instruction and observation. Online answers can show understanding of these questions. They cannot verify balance, safe movement, delivery, sweeping technique or the judgement needed to lead others on ice.

Review the lesson

Back to the learning stages

Choose your next practice

Bring your observations to the Practice Planner, keep a team debrief, or explore mixed doubles and other ways to curl.

Instructor resources

Instructor Study Companion · Skip’s School workbook · All free printables

Rules reference: World Curling rules effective September 2026. Check your club or competition’s applicable rules.

Learn the game. Love the game.