THE PRACTICE ICE

A little motion.
A lot more understanding.

Meet four everyday curling shots. Pick one, press play, and watch the idea come to life.

HOUSECALLShot
simulator
BEGINNER PROTOTYPE · 01

01 / FIND THE HOUSE

The draw

Bring your stone to a stop inside the house. A draw is about placing a stone where you want it.

THE IDEAPlace a potential scoring stone.

Watch it unfold

  1. 1
    Pick a destination

    Here, we’re aiming for the button.

  2. 2
    Let it travel

    The red stone follows a curved path.

  3. 3
    See where it rests

    The stone finishes near the center.

TAKE IT TO THE CLUB

“Weight” means the pace of the delivery. For a draw, the aim is to arrive and stop at the chosen spot.

SCORING END · TOP VIEW

Your practice sheet

Ready
Curling draw demonstration The red stone starts below the scoring-end hog line. Play the shot or move the progress slider to follow its path to the button.
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01 / THE HOUSE

The rings are a ruler.

The outer circles are 12, 8, and 4 feet across; the button is the small center circle. Rings help you judge distance, not point values.

02 / THE STONES

Follow the numbers.

Stone 1 is the delivered stone. Stone 2 is already in play. Red is your team; yellow is the opposition in the hit example.

03 / THE REAL ICE

Learn the idea first.

These are authored illustrations, not a physics predictor. Real results depend on delivery, ice, sweeping, and contact. No sweeping or turn controls are modeled.

A little context. Only the scoring end is shown. Motion and timing are illustrative. Shot terms: World Curling and Curling Canada. House dimensions: World Curling, R1.